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ledddawe

Rank 3
ledddawe
Joined
13 Jan 2008
Posts
1368
Location
zlin Czech Republic
PostedMay 04, 2012 10:42 pm
as far aas i see many rogues wanna to make aoes to hit them when invi couse we all know how powerfull we are and we are bored already so we wanna change to better pvp pls make it to be hitted by aoe

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LordSentinel

Rank 4
LordSentinel
Joined
26 Nov 2010
Posts
2421
Location
Malaysia
PostedMay 04, 2012 10:46 pm
SDAVE7411 wrote:
But lets take away the attack power of the NS, or the 5 super rapid spam skills of an archer...or the titans HP, and see how they like thier character thrown down in the dirt.  

Err, completely no offence here, but maybe you should level up, get some proper gear and learn how to buff up. Your points were attack power of NS, rapid/spam skills of Archer and HP of a titan. Well, you have all 3 really.

Who hits harder than a Sin's Deadline? Sure, you may have a 42 sec cooldown on it now assuming you only have 30% Cast, but once you get more Cast, there is nothing capable of taking down a target as fast as a Sin on 100% Cast. That basically covers NS attack.

As for rapid/spamming skills, have you seen Deadline on 100% Cast with Haste2, maybe also add a Witch Soul for some laughs?

And lastly, check the 175 Sins with a good build and enough resources to fund them, you'll rest assured the HP of your class does not lose to the HP of a Titan. If you personally do, you might want to work on your stat build or your gems.

Either way though, this thread is not regarding what's your attack, or how you feel when the NS kills more Morakes than you, the point here is if it is logical and fair to make Sins/Rangers who are currently Invisible be affected by AoE's.

And even then, if you're telling me that being able to be hit while Invisible is such a major, revolutionary nerf, I would have to disagree, it would merely separate the noobs from the people who actually know what they're doing. Plus, the real effect of this can only truly be examined with PvP, not PvE, and as you said yourself "I don't really do pvp, but I do pve...."

And as to your reply to my analogy of how if you were in a building, invisible or not when I blew it up, you'd be gone, and you said if I were there to blow it up, I would be too is irrelevant. Fact remains, Invi or not, you're gone.

RoronoaZorox1

Rank 1
RoronoaZorox1
Joined
14 Sep 2011
Posts
216
Location
New York United States
PostedMay 04, 2012 11:08 pm
LordSentinel wrote:
SDAVE7411 wrote:
But lets take away the attack power of the NS, or the 5 super rapid spam skills of an archer...or the titans HP, and see how they like thier character thrown down in the dirt.  

Err, completely no offence here, but maybe you should level up, get some proper gear and learn how to buff up. Your points were attack power of NS, rapid/spam skills of Archer and HP of a titan. Well, you have all 3 really.

Who hits harder than a Sin's Deadline? Sure, you may have a 42 sec cooldown on it now assuming you only have 30% Cast, but once you get more Cast, there is nothing capable of taking down a target as fast as a Sin on 100% Cast. That basically covers NS attack.

As for rapid/spamming skills, have you seen Deadline on 100% Cast with Haste2, maybe also add a Witch Soul for some laughs?

And lastly, check the 175 Sins with a good build and enough resources to fund them, you'll rest assured the HP of your class does not lose to the HP of a Titan. If you personally do, you might want to work on your stat build or your gems.

Either way though, this thread is not regarding what's your attack, or how you feel when the NS kills more Morakes than you, the point here is if it is logical and fair to make Sins/Rangers who are currently Invisible be affected by AoE's.

And even then, if you're telling me that being able to be hit while Invisible is such a major, revolutionary nerf, I would have to disagree, it would merely separate the noobs from the people who actually know what they're doing. Plus, the real effect of this can only truly be examined with PvP, not PvE, and as you said yourself "I don't really do pvp, but I do pve...."

And as to your reply to my analogy of how if you were in a building, invisible or not when I blew it up, you'd be gone, and you said if I were there to blow it up, I would be too is irrelevant. Fact remains, Invi or not, you're gone.  


*slowly claps* well said +1

There are 3 things you should never underestimate. Me,Myself and I

SDAVE7411

Rank 3
SDAVE7411
Joined
15 Jul 2007
Posts
1039
Location
Kansas City United States
PostedMay 05, 2012 6:39 am
RoronoaZorox1 wrote:
LordSentinel wrote:
SDAVE7411 wrote:
But lets take away the attack power of the NS, or the 5 super rapid spam skills of an archer...or the titans HP, and see how they like thier character thrown down in the dirt.  

Err, completely no offence here, but maybe you should level up, get some proper gear and learn how to buff up. Your points were attack power of NS, rapid/spam skills of Archer and HP of a titan. Well, you have all 3 really.

Who hits harder than a Sin's Deadline? Sure, you may have a 42 sec cooldown on it now assuming you only have 30% Cast, but once you get more Cast, there is nothing capable of taking down a target as fast as a Sin on 100% Cast. That basically covers NS attack.

As for rapid/spamming skills, have you seen Deadline on 100% Cast with Haste2, maybe also add a Witch Soul for some laughs?

And lastly, check the 175 Sins with a good build and enough resources to fund them, you'll rest assured the HP of your class does not lose to the HP of a Titan. If you personally do, you might want to work on your stat build or your gems.

Either way though, this thread is not regarding what's your attack, or how you feel when the NS kills more Morakes than you, the point here is if it is logical and fair to make Sins/Rangers who are currently Invisible be affected by AoE's.

And even then, if you're telling me that being able to be hit while Invisible is such a major, revolutionary nerf, I would have to disagree, it would merely separate the noobs from the people who actually know what they're doing. Plus, the real effect of this can only truly be examined with PvP, not PvE, and as you said yourself "I don't really do pvp, but I do pve...."

And as to your reply to my analogy of how if you were in a building, invisible or not when I blew it up, you'd be gone, and you said if I were there to blow it up, I would be too is irrelevant. Fact remains, Invi or not, you're gone.  


*slowly claps* well said +1  


Lord sure does know how to make a good argument. I will +1 his post also. And no offence taken it is discussions like these that help make the game better if the big guys listen.

But that being said, nerfing the rogues invisible is not the fix to this broken pvp. The reason people even care about it is because rogue comes out of invisible, already has 2 hits on opponent, they are dead. I can see where people that don't like it are coming from. What needs to be fixed is the fact pvp only last for 2 hits. I suggested once a while back that our characters hp get modeled after the spirit mobs in Trivia Valley.

Just an idea

Halloween and Christmas events. Penalty for being red, and perks to being blue. Update laca ball and moon statue.P2 pets can't get drops from mobs thier own level? WHAAAAAAAAT?!?!?!

Robert225

Rank 1
Joined
11 Nov 2008
Posts
273
Location
West Columbia United States
PostedMay 05, 2012 6:59 am
Hmm perhaps make our hp like that of levi Smile eventually skills would take up all of a players mana long before the hp was gone and then norms would be implemented again xD

ApexPredator20

Rank 0
Joined
02 Apr 2012
Posts
170
Location
United States
PostedMay 05, 2012 7:40 am
Sorry but i dont c this as a nerf in other legal versions if u have an enemy on radar u cant go invis. What u guys call nerfs are actually fixes like DL 6sec to its original 60sec. Nerfing is what an rk has become now lol unless they have 100% cd and awsome hr acc they pretty much get owned with no effort and by players much lower lvls than them. Ex:157 sin 1 hits lvl 169 rk and took him dash + 4 skills to kill the sin. My point here is no matter how many so called "nerfs" they give us we still best pvp class at 160+ thats if u poses the right gear. Very Happy

Posted By Aeria Mobile

trinity2012

Rank 2
Joined
14 Sep 2007
Posts
690
Location
Penticton Canada
PostedMay 05, 2012 9:31 am
ApexPredator20 wrote:
Stuff... My point here is no matter how many so called "nerfs" they give us we still best pvp class at 160+ thats if u poses the right gear. Very Happy  


So it's not the sin that's the problem, or the skill. It's the gear...like maybe the +27 MS...? Or the purple gear blessings.....or the acc forge stones....or the crazy pots that people run around with on a normal bases today...hmmm......

LordSentinel

Rank 4
LordSentinel
Joined
26 Nov 2010
Posts
2421
Location
Malaysia
PostedMay 05, 2012 9:36 am
Awesome you guys are being such good sports though, this really is all for the sake of discussion, nothing personal, nothing meant offensively.

I do agree though that our PvP system is majorly messed up and in desperate need of fixes and simply going around nerfing classes is most certainly not the answer. Believe me, I understand. I put everything I had at that time into my NS, only for them to add a significant damage delay which really changed things for the NS class.

I think what they should do instead is find a way to make the weaker classes more playable based on their intended strengths. Classes like the Royal Knight, Assassin, Ranger, Specialist, Night Shadow are all extremely playable and so should be modeled upon rather than pulled down.

I still stand by what I said in a post about fixes and nerfs that changes should be made prospectively, not retrospectively. That is to say changes should be brought in with future content in terms of improvements to classes who need it, instead of going around nerfing classes people are already happily playing.

Basically put, when I choose a class, it is because I like it's gameplay, love it's strengths and can deal with it's weaknesses, generally just know how it works. It would be ridiculous to go around ripping out what I like about my class especially after all the time and effort put into it.

BlueHero9

Rank 0
Joined
25 Apr 2012
Posts
3
Location
United States
PostedMay 05, 2012 9:46 am

That is a Good question

They are just invis they are there plus it would be good to so those sneaky rogues cant just go and 1 hit a wiz wiz can defend themselves See what GM's think about this.

Errildiae

Rank 1
Errildiae
Joined
14 Sep 2010
Posts
216
Location
Concrete Den of Iniquity Qatar
PostedMay 05, 2012 10:33 am
Agree don't NERF classes anymore FIX the ones that are underP.

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