Since this thread is all about Server Merge and rarely Talking about new server:
http://www.aeriagames.com/forums/en/viewtopic.php?t=1560673
I thought of starting a thread to give the GMs/PMs a feedback on What should be and not should be on that server to make it old school.
What should not be in this old school server(this is my opinion):
1)Boosters Items:
-EXP/SP Boosters should not added, since this items are the soul being of what made the game from a party based to a solo based game. If this booster exist people would get level 120 in few days.
-IDB leave it as hand drop or game drops, make events on item drop booster packs , but not give the people to have access to the booster all the time, Various types of armor would make the game much fun, we don't need for us to loot all types of armor to the NPC(there are other types of armors then the blue).
-Damage Booster this item should be removed, this items gives a bad chance in pvp, doubling the damage output.
2)Enhacements Items
-PBI/PSSP the old school PBI that I remember was 100% and kept for 1 hour, removing this or will fix the pbi effect on quests, and having a uncapped server, having more then 300% would be possible too. And remove the leveled PBI that gives huge advantages to low levels.
-Velocity of light, this Item gives huge advantages to for some players, giving 150% more attack (players could use ignition instead), many player know velo could be exploited.
- critical potions, this items gives the character to have critical hit all the time making some skills like the assassin which is a fast and crit based class look stupid.
- CoolDown potion(Matryoshka Doll), this potion makes the skill cooldown reduced, making people to use only 1 skill all the time (what is the propose of having so many skills if you can use only 1).
- HP/MP suction potions this Items gives the persson to suck HP/MP from mobs they attack, enforcing players to take mobs alone this makes the game solo play too, and people would not require a healer to help them survive.
-Medicines this items gives 100% HP/MP, this would make the healer useless.
3)Upgrade Items
- Masterstones - this Item was the Item that ruin the current game, and gave huge advantages to some people, having a +18 max upgrade cap would be nice.
- +28 platinum refining stone another item that made the game bad was this, making the the Items +28 in a instant gave huge advantage to some players(much worse then master stones).
-Primestones this item is a bad Idea, since it makes your items a +15 in instant.
- Purple Gear Blessing, Accessory Forge Stones, Rune of Enchantment - this i would ruin the game, since this people who get this Items would get their their armor or custom accessories from Item Mall.
-Rental Items no Rental Items HIgher then +12, this would give some people an advantage realy big
Other Stuff
Any other item would remain in Game/Item Mall.
A player can possible reach level 140 without exp Boosters, giving a uncapped server would make people get there faster, and with not to huge advantage then others(3-6 times faster, but not 12 times faster then it it currently now)
If anyone has more please post.