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jaretlafoudre

GameSage: Last Chaos
jaretlafoudre
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Lille France
PostedMay 04, 2012 4:54 am
ghost107 wrote:

In what I remember the in game Item Mall will be the same on all servers(there is a file in the client Data folder called catalog.lod, it shows the item mall items).
 


This file is a catalog of what can be put in the item mall, not the item mall content itself.

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sparkyrd125

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sparkyrd125
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PostedMay 04, 2012 11:20 am   Last edited by sparkyrd125 on May 04, 2012 11:38 am. Edited 1 time in total

Re: New Server Feedback/Suggestion

Things that should or not should be there
ghost107 wrote:
Since this thread is all about Server Merge and rarely Talking about new server:
http://www.aeriagames.com/forums/en/viewtopic.php?t=1560673
I thought of starting a thread to give the GMs/PMs a feedback on What should be and not should be on that server to make it old school.

What should not be in this old school server(this is my opinion):

1)Boosters Items:
-EXP/SP Boosters should not added, since this items are the soul being of what made the game from a party based to a solo based game. If this booster exist people would get level 120 in few days.

-IDB leave it as hand drop or game drops, make events on item drop booster packs , but not give the people to have access to the booster all the time, Various types of armor would make the game much fun, we don't need for us to loot all types of armor to the NPC(there are other types of armors then the blue).

-Damage Booster this item should be removed, this items gives a bad chance in pvp, doubling the damage output.

2)Enhacements Items
-PBI/PSSP the old school PBI that I remember was 100% and kept for 1 hour, removing this or will fix the pbi effect on quests, and having a uncapped server, having more then 300% would be possible too. And remove the leveled PBI that gives huge advantages to low levels.

-Velocity of light, this Item gives huge advantages to for some players, giving 150% more attack (players could use ignition instead), many player know velo could be exploited.

- critical potions, this items gives the character to have critical hit all the time making some skills like the assassin which is a fast and crit based class look stupid.

- CoolDown potion(Matryoshka Doll), this potion makes the skill cooldown reduced, making people to use only 1 skill all the time (what is the propose of having so many skills if you can use only 1).

- HP/MP suction potions this Items gives the persson to suck HP/MP from mobs they attack, enforcing players to take mobs alone this makes the game solo play too, and people would not require a healer to help them survive.

-Medicines this items gives 100% HP/MP, this would make the healer useless.

3)Upgrade Items
- Masterstones - this Item was the Item that ruin the current game, and gave huge advantages to some people, having a +18 max upgrade cap would be nice.

- +28 platinum refining stone another item that made the game bad was this, making the the Items +28 in a instant gave huge advantage to some players(much worse then master stones).

-Primestones this item is a bad Idea, since it makes your items a +15 in instant.

- Purple Gear Blessing, Accessory Forge Stones, Rune of Enchantment - this i would ruin the game, since this people who get this Items would get their their armor or custom accessories from Item Mall.

-Rental Items no Rental Items HIgher then +12, this would give some people an advantage realy big

Other Stuff

Any other item would remain in Game/Item Mall.

A player can possible reach level 140 without exp Boosters, giving a uncapped server would make people get there faster, and with not to huge advantage then others(3-6 times faster, but not 12 times faster then it it currently now)

If anyone has more please post.  


well said and agree with a lot of what you said

sparkyrd125

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sparkyrd125
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PostedMay 04, 2012 11:21 am
Shaddowed wrote:
Agree'd to everything except hp/mp suction. I would like this new server to be something where people have to earn their levels, not paying for it.  


agree totaly

sparkyrd125

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sparkyrd125
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PostedMay 04, 2012 11:25 am
djodjo57 wrote:
Have fun to kill compra without ninja and with a weap +19, same for seeker of darkness >.<  


rofl thats what a party and players that kno how to play are for Wink

i see andaro and the op + a lot of others kno exactly what we so badly miss where it has gone wrong and how to fix it keep up the good work hope u dont mind if this old dog pulls up a chair
Smile

djodjo57

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PostedMay 04, 2012 2:12 pm
What people gonna do with afs/purple/etc coming from tirend spender ?

dglawsonjr

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PostedMay 04, 2012 2:25 pm
djodjo57 wrote:
What people gonna do with afs/purple/etc coming from tirend spender ?  


I know in other Aeria games they have tiers that give different rewards for different servers. Additionally, I think the idea with this server would kind of nullify any need for tiered spender rewards for the server.

If they release an old school server with natural weapon upgrade cap, and only in game things available I will certainly return to play that server. Love this idea, just wish they had thought of it sooner.

Aggression is just how I show I care. AGGRESSIVE 17x Sin

Pimorez

GameSage: Last Chaos
Pimorez
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PostedMay 04, 2012 2:42 pm
I thought Ebilfish somewhere stated that the new server will ONLY have the Ingame IM, so no web mall, no tiered spenders and no free rewards (if they ever make a return again).

jlcbubba

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jlcbubba
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PostedMay 05, 2012 2:20 am
I'm sorry, but a "new" server that is just basically the normal server content, except without a many IM items is doomed to fail, firstly, it will not tempt back those who have left (such as myself), secondly, it won't tempt those who already have well developed characters on other servers, as alot of time and effort will have been put into those characters. Thirdly, no IDB's? How do you expect anyone to have anything half decent with the drop rates as they are? With no IDB's you'd be looking at 4+ hours per drop on Nivas in Trum, and even then it would probably be for the wrong Class.

I'm going to put this as simply as I can, a NEW oldschool server NEEDS a huge content change from what is currently available, anything over 140 is pretty much designed with the IM in mind, and Tarian itself is designed with Master Stones in mind too, here's a rough idea of what I think the new server should be like:

110 level cap
105-107 set (and 109 weapons) drop in Tomb
95-97 set drops in Trum
85-87 set drops from level 80+ mobs in Egeha field
75-77 drops (and 73 Weapon) drop from level 70-84 mobs in Egeha, and those certain mobs in ToF
Rest of drop table stays as it is
+15 upgrade cap, with possibility of getting to +16 with PRS
Jewels in game, with a limit of what you can get from the Wooden/Golden Chests
Akan in the game, with each Boss having, as well as the chance for Soul Books and equipment, a chance of dropping a CSS (let's say 10-20%)
No HP/MP Steal pots, Berserker Pots, Crit Pots, Adrenaline, etc.
The only Boosters are the ones from Hands, and IDB's from the IM (face it, with current drop rates, you'd never see a B5E without IDB's)
Ignition only up to level 1, which only gives 50% bonus to Attack/Magic Attack
No Dungeon Time
The EXP table previous to the one we have now

There's probably other stuff I could list, but anything like I mentioned would certainly bring me back, not some server where it takes 2 months to get 1 level, that time frame was OK when the cap was 95 or so, that time frame is NOT OK when the cap would be 175. People have lives, many people can only spend a couple of hours a day on games.

One retired player who is not tempted by the current "new" server prospects, signing off, toodlies nubblies.

PISORDER

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PISORDER
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PostedMay 05, 2012 3:13 am
Agreed with jlcbubba.

The only way to bring back the old members is to have it how it was before except without the bugs ofc. That means having different content to the servers now, I personally would like to have juno V1 so there arent any invisible walls and so we get ye old west gate back. Also change the PVP system back to how it was before, non of this non-sense grinding for blue name (It is a PVP system after all, isnt it?) and having the spend hrs to lose red.

They will have to change the content around, it wont work with just taking stuff out of IM.

melrodys

GameSage: Last Chaos
melrodys
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4232
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Poland
PostedMay 05, 2012 3:14 am
jlcbubba wrote:
I'm sorry, but a "new" server that is just basically the normal server content, except without a many IM items is doomed to fail, firstly, it will not tempt back those who have left (such as myself), secondly, it won't tempt those who already have well developed characters on other servers, as alot of time and effort will have been put into those characters. Thirdly, no IDB's? How do you expect anyone to have anything half decent with the drop rates as they are? With no IDB's you'd be looking at 4+ hours per drop on Nivas in Trum, and even then it would probably be for the wrong Class.

I'm going to put this as simply as I can, a NEW oldschool server NEEDS a huge content change from what is currently available, anything over 140 is pretty much designed with the IM in mind, and Tarian itself is designed with Master Stones in mind too, here's a rough idea of what I think the new server should be like:

110 level cap
105-107 set (and 109 weapons) drop in Tomb
95-97 set drops in Trum
85-87 set drops from level 80+ mobs in Egeha field
75-77 drops (and 73 Weapon) drop from level 70-84 mobs in Egeha, and those certain mobs in ToF
Rest of drop table stays as it is
+15 upgrade cap, with possibility of getting to +16 with PRS
Jewels in game, with a limit of what you can get from the Wooden/Golden Chests
Akan in the game, with each Boss having, as well as the chance for Soul Books and equipment, a chance of dropping a CSS (let's say 10-20%)
No HP/MP Steal pots, Berserker Pots, Crit Pots, Adrenaline, etc.
The only Boosters are the ones from Hands, and IDB's from the IM (face it, with current drop rates, you'd never see a B5E without IDB's)
Ignition only up to level 1, which only gives 50% bonus to Attack/Magic Attack
No Dungeon Time
The EXP table previous to the one we have now

There's probably other stuff I could list, but anything like I mentioned would certainly bring me back, not some server where it takes 2 months to get 1 level, that time frame was OK when the cap was 95 or so, that time frame is NOT OK when the cap would be 175. People have lives, many people can only spend a couple of hours a day on games.

One retired player who is not tempted by the current "new" server prospects, signing off, toodlies nubblies.  


Not sure us older players agree. I started in 2006 as did my brother and a lot of my friends that do not play cause of all the stuff added to make parties not matter ect. We want to play old school where it takes you days and lots of hours to hit a lvl and GRATZS mean some thing again. Armor/ weapon makers mean some thing again.Blood sealing those gloves for the 20 th time trying to get seals you want cause you will wear them longer then 5 mins.

But, yes, no DT would be welcomed. Getting +15 with smelting stones hehehe Things like that back would be great. I still use smelting stones my self Razz
I do like some of your thoughts Smile

Just my 2 cents

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