So here is another crazy idea of mine.
Guild advisors are lacking in what an advisor should be. Recruiting people and kicking them seems like lackey job and I would think GAs need more rights such as;
Using Guild skills/buffs
Updating guild notice
Can upgrade the guild (but not delete it)
and lock/unlock guild members.
Giving Guild Advisors these perks will make them really seem like the Guild Masters right hand man (Not that we WANT to be his right hand) because they are supposed to be advisors, not population control. This still leaves the responsibility of deleting the guild, applying to DCS/MCS and choosing the post (like assault squad and scout squad for DCS/MCS) to the GM. As for me, I wouldn't really care if my GM took GA off me because it really has no outcome or effect for me.
Now you can say "Agree'd" to agree to adding all these perks to guild advisors, say "Agree'd - but without _______ perk" to agree but not have upgrade guild or lock/unlock perk/s or a simple "Disagree". The choice is yours.
NightCreeper69 (With other changes to guild buff perk
TheReeferKeeper (Agrees with NightCreeper69