Your Suggestion: I suggest the Terrain be changed with Mountains, Valleys, Rivers with Ridges, Cliffs, Hilltops and Lakes
Pros 1:AFFECTS on movement; It affect the time it takes to cross to a Wild; the road is just faster movement, while cross-country is always slower.
Pros 2: It adds a tactical flavor when the Armies have certain formations and the introduction of Siege Engineers with allow Sires to create defenses around their cities, as well as Controlling the area better with Battle mounts and eventually, Castles, Fortresses and Outposts seperate from the current city form.
Pros 3: In the combat, certain terrain would provide advantages and disadvantages. Defending a hilltop could be devastating to even large Armies (numerical superiority; as 500 vs 50000 is not a Strategy but merely a matter of having more troops than the opponent) The Combat Results, I hope is an Array that considers all factors of combat and the "1% Factor" which is if something can go wrong, there is a 1% chance is will happen.
Pros 4: The PLAYERS delusional about their abilities to play a "Strategy Game" by numerical superiority, have accomplished nothing because those that have been playing longer, have a decisive edge over PLAYERS, whom just began.
Cons: The delusional types, suffering from the Napoleon Complex or "delusion of grandeur" will have to rely on understanding more than just 5 vs 1 ratios, in the number of troops, in each army. It won't be easy for them to gang-up on one or more because there is a 1% chance they could lose. An EXAMPLE in History is the "Battle of Cameroon", in Mexico, in 1863 was between 63 Legionaries vs, nearly 10,000 Mexican Cavalry and Infantry. 60 Legionaries died but three survived, while thousands of Mexicans lay dead, just outside the abandon villa, the were fighting from, against the Enemy troops. The Mexican thought they were "Devils" and let them complete their mission. There are many cases, in history where small army have defeated large armies. The scale of 10,000 troops being move and deployed is a lot harder than one thinks. While the deployment of 1,000 troops goes much quicker and they can choose terrain for their benefit and then comes the use of Formations with approaches of attack. Tactics is very much part of Strategy and most of these player are on playing "Risk" and not very good at Strategy or Tactics. There is much to learn about Computerized Strategy games and while you have a good start on one of the better online games, there could be improvement to make it distinct and Unique from say, "EVONY?", that is a dumb game but the players are not Master of Strategical abilities. I have been playing strategy games before Computers (PC) and learned a lot from a simple board game of nearly pure paper. Of course, I am a US Veteran and much older than most of these Players, in Golden Age. Let us start here then expand on it to make it even better.
Bodacea of the Celts