I really really like this guide.
I agree with KeinMcnyaa. There's a lot of angles that are pretty much community knowledge in the game for every instance. I'm sure the DDTank GSs (including me) could explain all of them but another thing I like about this guide is the simplicity of it (as in no over-explaining). It gives new players knowledge on exactly what to do on each stage in one condense guide.
No real precise angles on this stage. Only advice would be to aim high 40°+.
If you're in the back, 23° and 100 power is direct hit to ant queen. If you're in the front, then 46° and 55 power hits the ant queen.
Stage one (all):
Only angles I can think of is AFTER you fly forward to front of the ship, use 60° and about 15 power to hit the gulu directly in front of you.
Stage two (all):
If you're in the back... to hit Barok at the top, use 40° 50 power, bottom is 20° 45 power. If you''re in the front... use 50° 45 power to hit Barok at the top (Important note: if there's heavy wind towards barok then increase the angle accordingly), bottom is 20° 40 power.
Stage three (Normal, Hard. Stage four in heroic is the same)
: If you're in the back, use 30° 45 power when shields are down. 70° 55 power when shields are up (adjust to wind accordingly). Front is nearly the same, 30° 40 power when shields are down, 70° and 45 power when shields are up (again, adjust with wind). When the shields are up: If the wind is against you, then you need more power. If the wind is with you, then use less power. You don't have to change angle.
Stage three (Heroic):
No precise angles, simply land on the stages with the keys. Aim high and watch for the wind.
Stage four (Hard, same for stage five in heroic):
Everyone move to the platform of the second character (except for tank), use 41° 45 power to hit Mardicus on the top of the head for most damage. This is also exactly where you need to hit for ice. Stage 5 is Shadow Mardicus instead of just Mardicus but same basic angles apply.
Move to the top of the ledge and set your angle at zero. To hit barrel: First stop = 0°, 35 power. Second stop = 0°, 65 power.
Middle stage: To hit the goblin in the front, use 30° 45 power. To hit the guy at the top, use 45° 60 power. 45° and 50 power for the middle goblin. Watch the wind! (EDIT: Tested today
This is pretty much aim and shoot, but to free the player from the 16 ton weight every time, use 32° 65 power (middle of stage).
Aim for the eye of the dragon. For back of stage (furthest from dragon), use 45° 55 power. Middle stage = 45° 50 power. Front = 50° 50 power. The ice wall can be hit easy by using 45° 25 power from middle of the stage (where most players go).
I don't know the specific angle for hitting the referee, but I know it's in the 50-60 range. Anyone know? :O (EDIT: there's a wide range of angles that work. 50 angle 60 power is about the median though)