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andaro

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andaro
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PostedDec 22, 2011 11:47 pm
http://www.youtube.com/watch?v=C2eNWxjhq0A

He is definitely healing his own HP.
Before patch he would jump massive amounts of HP or regenerate Very Fast
After patch he continues to regenerate but at a slower pace in less amounts, much like our own.

It is working as it should

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AbarraCadavera

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PostedDec 23, 2011 12:28 am
Hp Recovery is NOT working as it should.

I based my stat build on this skill. Now i need to 'reconfigure'
Great.

Thanks a lot AgE for another downer.

P2 pets have been messed up for as long as i can remember.. now there is a new one added and an old one 'nerfed?'

[sarcasm]Good Job.[/sarcasm]

170 True Witch

andaro

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andaro
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PostedDec 23, 2011 12:35 am   Last edited by andaro on Dec 23, 2011 1:52 am. Edited 1 time in total
"As it should" is a matter of opinion.

Before -- the skill was causing large amounts of hp recoveries to where the pets HP was literally "Jumping" such that the pet was more "God Like"

I even boasted that the panda particularly was "Buddha Panda" because of his healing ability and never dieing because of Training Recovery.


Now Afterwards, the skill DOES HEAL, I've proven that with Video.
It just heals Less Amounts, More Steadily, in "Ticks" the same way "we" (players) naturally heal.


The skill is not meant to give the pet a "god-like" ability
They're pets, not immortal beings of infinite powah


PS. Some have reported that their pets with the skill is not healing AT ALL.

Ensure the Pet is well Fed, and likes you (Hunger & Sincerity Up)
Damage the Pet (let its HP Drop)....move away from the monsters (let pet sit still for a moment)
Watch its HP Bar and see if it starts to Recover HP (watch for about 2 minutes)
If you do not see ANY recovery AT ALL, then Reinstall your client from the most recent Installer Version to ensure you are patched properly.




Also -- Addendum
A Chart is being compiled to give exact data on every pets Regeration Abilities.

AbarraCadavera

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PostedDec 23, 2011 1:52 am   Last edited by AbarraCadavera on Dec 23, 2011 11:36 am. Edited 1 time in total
Fair Enough.

Except I based my entire stat build on this skill and after the change I now need to spend AP to adjust my pet.

I've spent gold, time, and effort on this pet. Now there is a drastic change to its dynamics and i'm left to sort out the effects on my own? Great!

Now my efforts are rewarded with a 'nerfed' pet and i'm required to adjust.. Fine.
(gift me a stat reset card please)

Thanks for the Before and After, but the truth is;
If they wanted it to be this way they should of changed it a long time ago.
In Fact, they should of never allowed it in the first place.
Now many players are finding that the Pet they enjoyed the most is in need of a different stat distribution and AP is the only means of doing that.
The ratio of Bug Fixes to New Content is sickening, always has been.
Testing? Say Whaaaat?

'As it should' is a matter of opinion
And Training Recovery is not working as it should
In my opinion.

Sduma234

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PostedDec 23, 2011 6:24 am

Panda Glitch!!!

IT IS IN FACT 'GLITCHED'
My understanding of a 'glitch' is that the item or feature (in this case a pet with certain skills) is not working as it once did (in this case prior to a patch).

I absolutely agree with Abarra on this .. I at least have a low level panda and can perhaps adjust my strategy for where to place stat points. However for people who have spent months developing their build through experimentation of the pet vs mob this is MOST unfair.

In fact it may even be see as insultingly rude ..

What your saying andaro is that 'in the opinion of the developer/s (or AGE?) the panda was overpowered for HP regen' ... if this is so and a change was to be effected why not inform players of this intent prior to the correction so they have time to determine how best to deal with said change.

Worse yet .. why not inform them that this was a correction being made and that way perhaps this thread reporting a GLITCH in the old behaviour would never have happened.

Crazy!!

Abarra is correct .. send everyone a stat reset seeing as they have invested time in their pet .. makes you wonder if other pets are similarly GLITCHED and have now been CORRECTED.

andaro

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andaro
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PostedDec 23, 2011 9:12 am
Sduma234 wrote:
My understanding of a 'glitch' is that the item or feature (in this case a pet with certain skills) is not working as it once did (in this case prior to a patch).  


Technically - Incorrect.

A Glitch or Bug is something that does not function as Intended by its Maker.
Whether or not it is personally inconvenient to someone is irrelevant to the point of whether or not the action is working correctly.

It was not just the Panda that was fixed. The 10 "Training Recovery" skills were Fixed.
Training Recovery adds 10 points at level 1 of the skill, 30 Points at level 2, and 70 points at level 3 of the skill, to the Base HP "Tick" Amount.

The "Tick Amount" is the amount of HP the pet Naturally recovers without any influence from the player by buffs or skills or other affects.

The "Tick" Occurs approximately every 20 seconds, bought the same as we do.


Why not informed? You have been, just now. You Technically do not have to be informed of anything when Bugs are fixed. It's just nice to be informed so people dont "rage" about it.
l

Final Conclusion: Training Recovery, the P2 Passive Skill is not bugged nor glitched on a standard error free client.

Additional Note: We are build a table to determine the Base HP Recovery Amount of every pet, and how they are affected by increasing the level to the passive


Also -- Please do not use this thread for Flaming, Arguments, or the like. This thread is for reporting bugs, and being informed on the status of bugs Only. If you wish to discuss your opinions about a particular bug, please do so by making a separate thread in the bug forum.

AbarraCadavera

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PostedDec 23, 2011 11:35 am
Apologies for posting my feelings in an Official Thread.

Since this skill was 'fixed', people came here to report it only to find out that it was an intended fix to a glitch that wasn't reported here. Some learned the same way i did, with a Dead Panda.

I was able to reconcile the change using a P2 Stat Reset Card and redistributing the Stats to allow for some more defense. I suppose I should be thankful that those cards even exist. A few months ago they didn't and, w/o them, the previous build would of rendered the pet useless and un-fixable (practically)

Its nice to know the actual values for each level of this skill since there is no information in-game about what the passives do numerically.
Good to see a table is in the works.
Can you please give us any information about the other passives?

To Date: I don't know of any glitches reported in this thread that have been fixed. Have any?

I like how at the end of your video Sun-Tzu starts 'moonwalkng' lol, way to inform and document something at the same time : p

For the record: The AI Targets "Target Low MP' are labelled incorrectly. They are described as targeting the pet when the pets HP is below 50% when they actually target the owner when the owners MP is below 50% (This is the same for both the 1 day and 30 day targets.)

Regards.

170 True Witch

onesidekrieger

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PostedDec 23, 2011 12:20 pm
related to the training recovery and the higher dmg the pets gets now
http://www.aeriagames.com/forums/en/viewtopic.php?t=1438367

so where is the bug report that pet defense had to get nerfed too?
fact - those pets coast a bunch of ap, time and ingame gold already - why they neede to get nerfed more? It is already a big gold sink to get em decent armor and refill the mana all time - now they eat like 2-5 times the bandages then before the patch

why the own heal got a sad replace (recover)
why the defense itself got lowered and where is the reported bug to that

why i say it got nerfed?
since when is a lvl 60+ pet not able to kill doom slayer anymore without dieing shortly (even a 80+ dies baly there now) - since the patch
since when it was needed to make em week like that? - since no report got in?

when i see 3,5k deff on a pet and a player both had to have the same chance to stand there without dieing isnt that right? (and yes i know mag deff is lower but thats close to equal in that case) and in fact its not working like that nomore

da3rdjuggalo

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PostedDec 23, 2011 2:16 pm
whats sad is that my lvl 50 scrachi has 1569 def, with 180 evasion, while Cleric in 33+10 has 200 or more less defense(cant look up right now, but did compare in game), and less evasion, and Scrachi has more HP...yet canines kill scrachi in just a few hits, while i can sit there for 20 mins before cleric dies....

now like you stated' supposed to be more like the rest'...mmm not quite.

coming soon....

Sduma234

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PostedDec 23, 2011 4:11 pm
andaro wrote:
Sduma234 wrote:
My understanding of a 'glitch' is that the item or feature (in this case a pet with certain skills) is not working as it once did (in this case prior to a patch).  


Technically - Incorrect.

A Glitch or Bug is something that does not function as Intended by its Maker.
Whether or not it is personally inconvenient to someone is irrelevant to the point of whether or not the action is working correctly.

Why not informed? You have been, just now. You Technically do not have to be informed of anything when Bugs are fixed. It's just nice to be informed so people dont "rage" about it.

Also -- Please do not use this thread for Flaming, Arguments, or the like. This thread is for reporting bugs, and being informed on the status of bugs Only. If you wish to discuss your opinions about a particular bug, please do so by making a separate thread in the bug forum.  
[i]



TECHNICALLY this would make reporting ANY glitch in LC somewhat difficult as the specific 'Intention of the Maker' is hardly ever, if ever known by the LC players.

This is not flaming as I understand it - but if so then feel free to remove my comments. It is instead a discussion around a 'glitch' from a frustrated player. As you would note I have played the game for 3 years plus and have contributed to the forums 3 times... this is why...

Very little note is taken of player frustration or upset at the changes being made to the game which can, and do, have dramatic impact on the capacity of the player (or pet) and their ongoing enjoyment of the game.

You can rest assured that I will return to my previous gameplay nature of NOT informing LC of perceived glitches, or attempting to assist, but continuing to ride the waves of change with my standard good humour Smile
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